Scores are indicative and derived from ledger activity — emissions versus sinks, holder spread, and liquidity depth.
Every $DRAGON in circulation was minted by a gameplay reward and is tracked as a ledger entry against system:mint:DRAGON. Sinks — marketplace fees, trading fees and crafting costs — return supply to the platform.
| Pair | Fees (taker / maker) | Your share | Status |
|---|
| Item | Asset | Price |
|---|
Every figure here is derived from the double-entry ledger rather than from counters that could drift. Emissions sum the reward transactions against the mint account; volume sums the quote leg of settled trades; holders count distinct non-zero player balances. If a number here is wrong, the books are wrong — and a continuous invariant job would have caught that first.
Funds leave your spendable balance immediately. Payouts above $10,000 require a second approver before they can be signed.
| Amount | Destination | State | Approvals | Actions |
|---|
| Type | Pair | Detail | When |
|---|
Only a SHA-256 hash of this key is stored, so it can't be recovered — mint a new one if it's lost.
A studio key authenticates as your whole studio. Never ship one in a game client or a web bundle — call GameFi Rails from your game server, and give players player-scoped sessions instead.
import { GameFiClient } from '@gamefi-rails/sdk-js'; const gamefi = new GameFiClient({ baseUrl: '', apiKey: process.env.GAMEFI_KEY, });